Raptor:Target Definition Block: Difference between revisions

From NewEagleWiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 60: Line 60:
| Automatically opens the display simulation window upon a successful build. Only available in display modules.
| Automatically opens the display simulation window upon a successful build. Only available in display modules.
|-
|-
! Heap Size
! Heap Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the heap. Only available on select modules.
| Controls the amount of RAM allocated for the heap. Only available on select modules.
|-
|-
!Foreground Size
!Foreground Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the foreground. Only available on select modules.
| Controls the amount of RAM allocated for the foreground. Only available on select modules.
|-
|-
! Stack Size
! Stack Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the stack. Only available on select modules.
| Controls the amount of RAM allocated for the stack. Only available on select modules.
|-
|-
!Background Stack Size
!Background Stack Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the background stack. Only available on the GCM70.
| Controls the amount of RAM allocated for the background stack. Only available on the GCM70.
|-
|-
!Idle Stack Size
!Idle Stack Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the idle stack. Only available on the GCM70.
| Controls the amount of RAM allocated for the idle stack. Only available on the GCM70.
|-
|-
!Interrupt Stack Size
!Interrupt Stack Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the interrupt stack. Only available on the GCM70.
| Controls the amount of RAM allocated for the interrupt stack. Only available on the GCM70.
|-
|-
!Shutdown Stack Size
!Shutdown Stack Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the shutdown stack. Only available on the GCM70.
| Controls the amount of RAM allocated for the shutdown stack. Only available on the GCM70.
|-
|-
!App Interrupt Stack Size
!App Interrupt Stack Size (bytes)
|style = "text-align:center;"| Bytes
|style = "text-align:center;"| uint
| Controls the amount of RAM allocated for the app interrupt stack. Only available on the GCM70.
| Controls the amount of RAM allocated for the app interrupt stack. Only available on the GCM70.
|-
|-

Latest revision as of 18:17, 7 March 2023

Raptor Target Definition

Return to main Raptor page.

Return to Configuration page.

Description

The target definition block must be included in every Raptor model. This block allows the user to select the hardware which the build process will target as well as set global parameters which control how the model is built.

Supported Modules

For a list of supported Raptor modules, click here.

Inputs

Input Type Description
No Inputs - -

Outputs

Output Type Description
No Outputs - -

Parameters

Parameter Type Description
Target ECU Dropdown Selects the current hardware target.
ECU Address uint8 The CAN ID in the range from [0-253] used to define the address that this application will respond to programming requests at.
Include Simulator in (.rpg) Checkbox Makes simulator available in Raptor-Cal. Only available in display modules.
Auto-Run Simulator Checkbox Automatically opens the display simulation window upon a successful build. Only available in display modules.
Heap Size (bytes) uint Controls the amount of RAM allocated for the heap. Only available on select modules.
Foreground Size (bytes) uint Controls the amount of RAM allocated for the foreground. Only available on select modules.
Stack Size (bytes) uint Controls the amount of RAM allocated for the stack. Only available on select modules.
Background Stack Size (bytes) uint Controls the amount of RAM allocated for the background stack. Only available on the GCM70.
Idle Stack Size (bytes) uint Controls the amount of RAM allocated for the idle stack. Only available on the GCM70.
Interrupt Stack Size (bytes) uint Controls the amount of RAM allocated for the interrupt stack. Only available on the GCM70.
Shutdown Stack Size (bytes) uint Controls the amount of RAM allocated for the shutdown stack. Only available on the GCM70.
App Interrupt Stack Size (bytes) uint Controls the amount of RAM allocated for the app interrupt stack. Only available on the GCM70.
UDS Address Is Extended Checkbox Changes UDS address from 11 bits to 29 bits. Only available on select modules.
UDS Server Address uint32 Address of the ECU's UDS server. Only available on select modules.
UDS Client Address uint32 Address of the UDS server the user wants the ECU to communicate with. Only available on select modules.
Calibration Location Dropdown Controls the storage type for the Calibration memory location.
Compiler Dropdown Selects the compiler to use during the build process.
Set Custom Output File Name Checkbox When enabled, allows the user to set the name of the output file.
Output File Name String Controls the name of the outputted build package. Only available when the Set Custom Output File Name box is checked.
Append Build Number to output file Checkbox When enabled, the output files from the build will include the model build number.
Minimum Characters for Version int Specifies the minimum number of characters needed to classify the version in the output file.
Output HEX/A2L Files (Third-Party Tool Support) Checkbox Creates HEX and A2L files used to support compatibility with third-party programs like INCA.
Build Output Location Dropdown Controls the location of the output files from the build.
RPG Output Location String Lists the location to save the build files to. Only available when Build Output Location is set to User Defined.
Choose RPG Location Button Opens file explorer window to navigate to the intended location for the RPG file. Only available when Build Output Location is set to User Defined.