Raptor-Dev-Display-Screen-Functions: Difference between revisions
No edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
|- | |- | ||
! Display Screen Reference | ! Display Screen Reference | ||
| <p>This block outputs a screen reference which can be used with the Go To Screen block.</p> | | <p>This block outputs a screen reference which can be used with the "Go To" Screen block.</p> | ||
| [[file:RaptorDisplayScreenReference.jpg|frameless|border|Screen Reference block|center]] | | [[file:RaptorDisplayScreenReference.jpg|frameless|border|Screen Reference block|center]] | ||
|- | |- |
Revision as of 13:48, 7 April 2015
New Eagle > Products Wiki > Raptor Platform > Raptor-Dev > Raptor-Dev Display Libraries > Raptor-Dev Display Drawing Functions
The blocks in this subsystem are used for general screen functions. These include defining screens, navigating between screens, and setting up the button bar.
Blocks
Block | Description | Appearance |
---|---|---|
Button Bar Properties |
This block sets the height and mode of the button bar. This block should be called in the Create_Background or Create_Foreground function of the screen definition. |
|
Button Bar Setup Button |
This block sets the properties of a button on the buttonbar. This block should be called in the Create_Background or Update_Foreground function of the screen def block. |
|
"Go To" Screen |
This block changes the active screen on the display to the one selected. |
|
Recalibrate Screen | This block triggers a jump from the current screen back to the touch screen calibration. |
|
Screen Definition |
This block is used to define a screen on the display. The output functions are called automatically when the screen is loaded or active. |
|
Display Screen Reference | This block outputs a screen reference which can be used with the "Go To" Screen block. |
|
Display Screen Select | This block selects a screen reference based on an index. |
|
Splash Screen |
This block is used to define the splash screen which will be displayed when the display module is booting. Only one of these blocks can exist in the model. |