Raptor-Dev-Display-Screen-Functions
New Eagle > Products Wiki > Raptor Platform > Raptor-Dev > Raptor-Dev Display Libraries > Raptor-Dev Display Drawing Functions
The blocks in this subsystem are used for general screen functions. These include defining screens, navigating between screens, and setting up the button bar.
Blocks
Block | Description | Appearance |
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Button Bar Properties |
This block sets the height and mode of the button bar. This block should be called in the Create_Background or Create_Foreground function of the screen definition. |
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Button Bar Setup Button |
This block sets the properties of a button on the buttonbar. This block should be called in the Create_Background or Update_Foreground function of the screen def block. |
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"Go To" Screen |
This block changes the active screen on the display to the one selected. |
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Recalibrate Screen | This block triggers a jump from the current screen back to the touch screen calibration. |
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Screen Definition |
This block is used to define a screen on the display. The output functions are called automatically when the screen is loaded or active. |
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Display Screen Reference | This block outputs a screen reference which can be used with the Go To Screen block. |
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Display Screen Select | This block selects a screen reference based on an index. |
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Splash Screen |
This block is used to define the splash screen which will be displayed when the display module is booting. Only one of these blocks can exist in the model. |