Raptor-Dev-Display-Screen-Functions

From NewEagleWiki
Revision as of 21:25, 3 July 2014 by Mreed (talk | contribs) (Created page with 'Return to the main Raptor page Return to Display Libraries page [[File:RaptorDisplayScreenFunctions.png|right|frame|Raptor™ Displa…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Return to the main Raptor page

Return to Display Libraries page

Raptor™ Display Screen Functions

The blocks in this subsystem are used for general screen functions. These include defining screens, navigating between screens, and setting up the button bar.

Blocks

Block Description Appearance
Button Bar Properties

This block sets the height and mode of the button bar. This block should be called in the Create_Background or Create_Foreground function of the screen definition.

Button Bar Properties block
Button Bar Properties block
Button Bar Setup Button

This block sets the properties of a button on the buttonbar. This block should be called in the Create_Background or Update_Foreground function of the screen def block.

Button Bar Setup Button block
Button Bar Setup Button block
Goto Screen

This block changes the active screen on the display to the one selected.

Goto Screen block
Goto Screen block
Screen Definition

This block is used to define a screen on the display. The output functions are called automatically when the screen is loaded or active.

Screen Definition block
Screen Definition block
Splash Screen

This block is used to define the splash screen which will be displayed when the display module is booting. Only one of these blocks can exist in the model.

Splash Screen block
Splash Screen block